


Unless everyone dies and he spends the next 90min finishing things off you don't need a zerk. Unless you are playing a map where you need to zerk wall or doing some meme-y 5 zerk 1medic strat, zerker is just kind of worse than every other perk at their respective jobs. As the waves get higher you need to be able to survive waves like poundermonium or scrake wave or even waves where zeds get extra hp like bobbleheads and up up decay which become more frequent the further you get. You want at least 3 people for killing big zeds. Rule of thumb is if it's a tight area run through fast, if it's open and you have some space to work with you can slow down and shoot.ĭon't do the stand your ground objective, unless it's in your holding spot it will just get you killed. Also know what parts of the map you want to sprint through asap and what areas you can take slow and kill off some zeds. Idk if you have Comms on console but just have someone (normally medic) call when to run when to slowdown and if someone's getting separated. Have a kite path, for some special waves you can't hold your spot so make sure you all leave at the same time when shit hits the fan and make sure you all know the route your taking. For example on outpost a good spot would be by the trucks outside 2 lanes with 1 back spawn very flat and easy to aim, the courtyard where you spawn is a bad area theres 5 lanes for zeds to come from 3 sets of stairs this is going to be much harder to defend. You want an area with few lanes to funnel the zeds.
